21/06/2013

One Indie's Troubles With Microsoft

One Indie's Troubles With Microsoft

 

The common, popular narrative is that companies like Microsoft are eeeeevil. All they want is money! Or something like that. Maybe it's not so clear-cut?

I want to tell you that Skulls of the Shogun is excellent. Read…

This quote in the image above comes from a piece on Rock Paper, Shotgun on Skulls of the Shogun. (Edit: the quote comes from Borut Pfeiffer, who works for Plush Apocalypse Productions—a studio that collaborated with 17-BIT on Skulls of the Shogun). The article describes the trials and disappointments that came with developing a game exclusive to Microsoft products. Instead of having that exclusivity result in more exposure and sales, the move resulted in complications and an empty bank account.

They came across as though they were institutionally incompetent. I think they’re not really set up to be a decent publisher. I do feel slightly bad saying that, because there were people there who worked hard on our behalf, but at the same time there are systemic problems with the way that division is setup and run.

Of course, the developers knew they were taking a gamble that involved releasing a game on a bunch of new products—it's probably not fair to put all of the blame on Microsoft. Still, it's kind of impressive how incompetent Microsoft sounds, at least when it comes to doing well by indies. You can read specifics here; it's well worth a read.

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